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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/uncategorized/1174</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: PQ</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-168366</link>
		<dc:creator><![CDATA[PQ]]></dc:creator>
		<pubDate>Sun, 08 Aug 2010 21:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-168366</guid>
		<description><![CDATA[Too bad it&#039;s impossible to surprise people if you&#039;re extremely slow.]]></description>
		<content:encoded><![CDATA[<p>Too bad it&#8217;s impossible to surprise people if you&#8217;re extremely slow.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167673</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 03 Aug 2010 19:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167673</guid>
		<description><![CDATA[true, that.]]></description>
		<content:encoded><![CDATA[<p>true, that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jay</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167556</link>
		<dc:creator><![CDATA[Jay]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 20:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167556</guid>
		<description><![CDATA[yeah thats kinda true]]></description>
		<content:encoded><![CDATA[<p>yeah thats kinda true</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167551</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 20:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167551</guid>
		<description><![CDATA[It also probably depends on what motivates you personally. I like the idea of surprising people. I sometimes imagine peoples faces when they react to something I made that they did not expect. Gives me joy.]]></description>
		<content:encoded><![CDATA[<p>It also probably depends on what motivates you personally. I like the idea of surprising people. I sometimes imagine peoples faces when they react to something I made that they did not expect. Gives me joy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167491</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 13:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167491</guid>
		<description><![CDATA[Of course, I suppose more was involved in not finishing certain maps, but what I explained was an overall, crude example of something that was usually true [for me].]]></description>
		<content:encoded><![CDATA[<p>Of course, I suppose more was involved in not finishing certain maps, but what I explained was an overall, crude example of something that was usually true [for me].</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167488</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 13:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167488</guid>
		<description><![CDATA[So damn true! I&#039;ve experienced this when releasing almost-finished Soldat maps. I still have many [many] maps that I have never finished simply because I released a download way sooner than I should have, or explained what my map was going to be before I actually did any of it.

90% of the maps that I HAVE finished have been kind of &quot;secret&quot; until, of course, the release. As an example, I had stopped working on a map for a year, and people thought (with good reason) that I was never going to finish it. At that point, it seemed more appealing to finish the map.

It certainly is weird how this works. Of course, not explaining everything also allows for exploration and anticipation of the product (often times taking the form of...? patience!).]]></description>
		<content:encoded><![CDATA[<p>So damn true! I&#8217;ve experienced this when releasing almost-finished Soldat maps. I still have many [many] maps that I have never finished simply because I released a download way sooner than I should have, or explained what my map was going to be before I actually did any of it.</p>
<p>90% of the maps that I HAVE finished have been kind of &#8220;secret&#8221; until, of course, the release. As an example, I had stopped working on a map for a year, and people thought (with good reason) that I was never going to finish it. At that point, it seemed more appealing to finish the map.</p>
<p>It certainly is weird how this works. Of course, not explaining everything also allows for exploration and anticipation of the product (often times taking the form of&#8230;? patience!).</p>
]]></content:encoded>
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	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167443</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 07:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167443</guid>
		<description><![CDATA[I really think that you should learn from your own experieces, don&#039;t let internet aticles tell you what to do.  Would Link-Dead really be going any better if this blog didn&#039;t exist?  Why don&#039;t you see for yourself.]]></description>
		<content:encoded><![CDATA[<p>I really think that you should learn from your own experieces, don&#8217;t let internet aticles tell you what to do.  Would Link-Dead really be going any better if this blog didn&#8217;t exist?  Why don&#8217;t you see for yourself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167417</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 03:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167417</guid>
		<description><![CDATA[Do what you wanna do. Ask for opinions for what you are not sure about.]]></description>
		<content:encoded><![CDATA[<p>Do what you wanna do. Ask for opinions for what you are not sure about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boxo</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167412</link>
		<dc:creator><![CDATA[Boxo]]></dc:creator>
		<pubDate>Mon, 02 Aug 2010 02:50:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167412</guid>
		<description><![CDATA[Here&#039;s what I suspect:

Stating vague, virtuous goals like &quot;getting in shape&quot; or &quot;reading more&quot; hurts actually accomplishing them. But stating concrete goals like &quot;implementing 2.5d aiming&quot; helps accomplishing them. 

Ring true for you, MM?]]></description>
		<content:encoded><![CDATA[<p>Here&#8217;s what I suspect:</p>
<p>Stating vague, virtuous goals like &#8220;getting in shape&#8221; or &#8220;reading more&#8221; hurts actually accomplishing them. But stating concrete goals like &#8220;implementing 2.5d aiming&#8221; helps accomplishing them. </p>
<p>Ring true for you, MM?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sinpol</title>
		<link>https://mm.soldat.pl/uncategorized/1174/comment-page-1#comment-167369</link>
		<dc:creator><![CDATA[Sinpol]]></dc:creator>
		<pubDate>Sun, 01 Aug 2010 21:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1174#comment-167369</guid>
		<description><![CDATA[¿¿Hablas español??]]></description>
		<content:encoded><![CDATA[<p>¿¿Hablas español??</p>
]]></content:encoded>
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