Remember this?
Real-time self-shadowing test
I introduce real-time bump mapped tiles with directional ambient occlusion aka self-shadowing. Here is a little gif preview.
OK… I tricked you. That’s how 2D tile maps look nowadays and looked since 1979. Here is how Link-Dead tilemaps will look for real.
This is a technology to render 2D maps with realistic light sources. The highlighted bumps create an illusion of depth and material shininess. The shadows create the illusion of volume. Can you imagine how godly this game will look like with this?