Categories: Development log. 11 comments... »
Too bad I missed out on the Amiga days. In it’s day it was a superior system, but it’s creators never bothered to further it’s design to compete with modular pc’s and lost to a world dominated by Windows.
I like the shadowing in this game.. it really makes the floors and walls stand out perfectly. After watching some footage on youtube – looks like a well done title and pretty fun.
That is Benefactor (1994)
Benefactor, FFS! God, I loved the music in this one. I still have some recordings of the soundtrack – done with a Grundig tape recorder – from a friend’s A600…
Honestly, those graphics look good even now. Why cant people make games that simple anymore, just ramp up the effects, and you get a perfect looking game.
wow, I just watched some of the gameplay here: http://www.youtube.com/watch?v=jjlo6l8NzR0
the graphic-style (and especially the music) is amazing! I maybe need to watch out for some emulator and rom to play this. =D
n-A game producers, take note:
Just because your npc’s are invincible does not mean you can just fuck up their scripting.
Can’t help but say that it reminded me of Commander Keen at a first impression. Naturally, I came in kinda late (naturally cause I was like, what, 6?) to the whole scene, and probably one of the first games I played on PC was Iron Blood, oddly enough…
LOL. My first game was thomas the tank engine on DOS. Benefactor came out the year I was born.
it’s cool game. i watch full walkthrough! it is awesome!))
The good old Amiga
Have a nice weekend
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