Defining Awesome — 2009 — November
  • Status Updates

  • Posts from November 2009

    November 30th 2009

    normals3

    November 30th 2009

    Tried making bump mapping on the map correctly today but it doesn’t look good.

    November 27th 2009

    parallax background test

    First test of a parallax background.
    + light unaffected background
    + slight HDR from gun flash

    click for larger version:

    November 27th 2009

    Having some fun times with pixel shader filters. First one is a Sobel Edge Detector, second is rotoscoping effect, third is a normal with a mix of rotoscoping.

    November 26th 2009

    In a desperate attempt to fulfill his retro-needs, MM has created a 16 color shader.

    16bit

    November 26th 2009

    There are 2 things I can’t do without pixel shaders: normal maps and unlit backgrounds. I’m working on that today.

    November 25th 2009

    Busy day today. Many fixes for character animator. For maps added ambient bloom and HDR lights.

    November 25th 2009

    How to make money on making video games in 3 easy steps

    1. Make an awesome game

    2. Open a PayPal account

    3. Start receiving cash


    ( anything less than awesome will require investment (like marketing))
    ( if you want examples of this working (besides me) search for Minecraft, Love, Lugaru, Mount & Blade and so on…)
    ( if you think there is something more to this you are bullshitting yourself, so stop living that lie, sit on your ass and start making your GAME!)

    November 24th 2009

    Auto-updating is working good. I am moving towards more enjoyable beta tests where I’ll be getting feedback and fixing stuff immediately.

    November 24th 2009

    One of the cool things about the in-game Twitter feed is that I can show all tweets by LD devs or modders or all players in news section.

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