Defining Awesome — 2009 — July
  • Status Updates

  • Posts from July 2009

    July 31st 2009

    Link-Dead running the QoS network emulator with 400ms ping and 50% packet loss!

    July 29th 2009

    We just played for the first time a Poland-Australia match in Link-Dead. Ping was 400ms but the netcode was flawless. I’m extremely happy.

    July 27th 2009

    If you can’t fix a problem try fixing another one. There is an 80% chance they are connected.

    July 26th 2009

    Something I did a while ago to make quick maps. Generating maps based on ‘room’ tiles in the Mappy editor:

    roomtiles

    July 26th 2009

    The netcode is working. It’s different than Carmack’s but also ‘perfect’. I’m gonna be working on gameplay stuff now for the test release.

    July 25th 2009

    After a recent talk with a fellow coder Matt I understand fully how Carmack’s net code works. The problem is I know I can make it better.

    July 21st 2009

    My new physics code is fantastic. It’s a lot faster; no framerate drop. Check for yourself:

    physics stress

    July 21st 2009

    Take Lots of Breaks to Get More Done. Great tip. Just used it and fixed a big problem without effort.

    July 20th 2009

    I’m a genius

    I got angry at the physics code for being limited. So what I did is make Box2D work with tiles collision. This means that the game is not limited now to some memory issues. Infinite maps are reality now in the Link-Dead engine. I am not using them cause they are loaded into memory (for fast loading times). I can make them load from hard drive and that would allow for gigantic maps. But I’m not doing that cause there will be a slight loading hick-up; about 100ms. Doesn’t seem like much but in a multiplayer game that is a matter of life and death.
    If you are following my blogs I wrote that Box2D was a bottleneck in the engine cause the loading times for the map were huge. Fortunately it was just my error, I fixed it and now its really fast.
    I tested a map 15 screens by 15 screens large and it generates and loads in about 15 seconds. This is a really good score even before optimizations.

    I’m really proud of myself for doing this. I want to thanks the lack of internet for pushing me to do this.

    July 14th 2009

    Penn & Teller Bullshit about videogame violence!

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