I’m feeling really pumped right now! And that’s because I’m really enjoying pumping states of entities via snapshots at each server loop!
Well if you know what I mean… besides being a geek I am really enjoying programming the network code for Link-Dead nowadays and I decided to write something about it.
I think the biggest challenge in producing a multiplayer game is the network code. It took me 2 years since starting to work on my engine to finally get to it. I wasn’t really thinking about it for this whole time, I was procrastinating. There was always something better to do than the net code.
As you come to understand certain processes in human life you can’t be ignorant to them anymore. Procrastination isn’t some kind of disease. It is a strictly logical output of the way you are thinking. You don’t do things because you’re thinking about them in a wrong way, or not thinking at all. You can predict with mathematical precision whether you will finish something or not based on what is going on in your head. Procrastination absolutely isn’t an issue once you know EXACTLY what you want and you believe that what you want to do will make YOU HAPPY.
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