King Arthur’s Gold or Michal Marcinkowski’s quest to build the best multiplayer game ever
An awesome and very comprehensive article about me on Indie Statik:
An awesome and very comprehensive article about me on Indie Statik:
If you’re looking for me I’m really only posting on Facebook so subscribe to my feed or add me to friends if we ever talked:
http://www.facebook.com/michal.marcinkowski
Also KAG development is heading full steam towards full version: http://devlog.kag2d.com
The goal of the Game Designer should not be to stage the game.
That is a goal of a theater/movie director, a choreographer or even a writer.
Game Designers should design what the player can experience and come up with game mechanics that will allow him to do that.
Let me give an example. read more »
There is a well established trend in creating computer games these days. This trend is to make a game NOT fun at all. This happened a while ago and we haven’t noticed it because it didn’t happen suddenly. It was a slow degradation.
How did it happen? I think because game developers forgot what games are meant for. Modern video games have in the essence become movies with rendered graphics. You only control how fast the movie progresses.
How many times have you bought a game thinking it delivered what it promised, only to experience the same repetitive gameplay over and over? These games are developed with a trailer in mind. Game companies try to blind you with flashy effects and trick you into buying the game – NOT fun.
The good news is that this trend is starting to reverse. The successes of indie games like Minecraft in the last year, tell us that millions of gamers are tired of mainstream games and are beginning to see what games should be like and what they themselves enjoy most. This is the beginning of a revolution. A revolution that will show you what video games were always meant to be…
This is where King Arthur’s Gold comes in. read more »
The “Hint: Shoot enemy to kill them” isn’t even funny because in Day of Defeat: Source there is the exact same hint.
I need to clear my mind about some things and ask my long time readers for some opinions.
You might have read the latest post on the King Arthur’s Gold blog. It’s called Adventures, Overworlds and the Full Version. If you have been following this devlog then you’ll see that there is nothing new there. I’ve talked about these ideas here and here.
Why didn’t I do that with Link-Dead?
Because I was struggling with a solid foundation. This time, with KAG, I have a solid foundation and can build upon it.
Or can I?
read more »
There’s an interview up on IndieGames.com and Gamasutra.com with me with the glorious title:
“Soldat’s Marcinkowski On Why Alpha Funding Will Save The Games Industry” :D.
Quick recap of what has been going on in my life: