Defining Awesome — 2009 — August
  • Status Updates

  • Posts from August 2009

    August 31st 2009

    Do you think the people who were trying to reach to the Everest were not full of doubts?

    “For a hundred years, how many people tried and how many people have lost their lives? Do you know how many people never came back? Not even their dead bodies came back; they got lost, lost forever. But, still, a few courageous people went on and on….. …But people went on coming from all over the world, risking, knowing that they may not come back ever, they may be lost. But it is worth it — because in the very risk something is born inside you: the center. It is born only in the risk. That’s the beauty of risk, the gift of risk.” Osho

    August 31st 2009

    Fun fact: What looks like a skateboard ramp is actually the character animator environment rig used to make animations –

    August 30th 2009

    Took a little break after the release. Now I’m seriously thinking about what Link-Dead will be. I can officially say I finished the engine and am refocusing and starting work on the Game.

    August 27th 2009

    Since the game test release I’ve been fixing the crash bugs ppl had. Most of them are fixed now and I’m seeing first positive reviews!

    August 26th 2009

    Another World Multiplayer test release

    Disclaimer: I do not hold responsibility for what this software does. This is a test release and I want to check how it works. Windows only.


    This is primarily a network game test release. It does not have much to do with Link-Dead. It has quick and dirty graphics and sounds which resemble a certain 1990’s game.
    Please do not report any bugs. I don’t care. The only thing I’m concerned about is whether and how the network play works; if it crashes or doesn’t work in any way.

    The controls are standard WASD. If you want details they can be found ion the menu (ESC).

    T key is for chat

    To play with yourself:
    take off your pants.
    Just kidding.
    Press escape. Select Game/Start Server.
    When it loads: Select Game/Join Localhost

    To play with real people:
    Download and install Hamachi
    Create an account or whatever it tells you to do. When you’re ready, in Hamachi click “Join an existing network…”.
    Fill in the details:
    Network name: link-dead
    Password: funnybunny

    In the network, there should hopefully be other players. You can chat with them (click on link-dead for channel chat), setup your server or join their servers.

    To start a server follow the steps above in “To play with yourself”
    To join someones server press Game/Join Address. Change the IP:Port to the players IP. Default port is 50008.

    That’s all. I hope it works.

    Oh yes and the download link! Grab it here.

    Please report if it crashes. Tell me when exactly in the game it happens, a screenshot will help.
    The framerate won’t go above 30 fps, it is fixed, not slow. If it drops below 30 then tell me and mention what hardware you have.

    - fixed graphics messed up on some systems
    - fixed crash on map1.png load 
    - fixed crash on kill and possibly others 
    - fixed disconnected player crash 
    - fixed join crash
    August 25th 2009

    We played again with Sigvatr overseas. There are 2 crash bugs which I need to remove. Release won’t be sooner than tomorrow guys.

    August 25th 2009

    Anybody know a software that would automatically copy files that are modified? I want to automatically create game releases.

    August 24th 2009

    irrKlang is bliss. It took me 40 minutes to download it and integrate with the LD engine. Cool!

    August 24th 2009

    I have to switch sound engines from OpenAL to IrrKlang, cause the former is pissing me off.

    August 23rd 2009

    Just made a quick poster page for link-dead ->
    Tomorrow more news regarding the test release.