Defining Awesome
  • Status Updates

  • Written by . Posted at 4:20 pm on August 30th, 2009

    Took a little break after the release. Now I’m seriously thinking about what Link-Dead will be. I can officially say I finished the engine and am refocusing and starting work on the Game.

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    1. Cameron Booth

      Congrats on finishing the engine, Mike 😀

    2. Underline

      good news! 😀

    3. Hurray! 😀

    4. Great news!

    5. 7 angels with 7 plagues

      Cheers! 😀

      And a word of advice: Push your limits, the more feature your game has, the more people will like it and play it. :)

    6. “And a word of advice: Push your limits, the more feature your game has, the more people will like it and play it.”

      you are wrong man, remember “MORE IS LESS”

    7. Remember less you have more fun it is to play. Look at pacman, what could you ask more?

    8. Focus on quality, not quantity.

    9. niko šveikovsky

      wonderful news, hopefully we’ll start hearing about the gameplay features and (i hope to god) the object format.

      personally, i pray for dynamic light fixtures— florescent lights that flicker for a few moments or burn out if shot, lamps hanging from long cords with physics and dynamic shadows, good stuff. lighting is key to me.

      MM, i’m sorry i never got those factory pictures to you. my camera’s lens got jammed (the shutter is built inside of it, and with all of these doo-dads it doesn’t surprise me— ). unfortunately i probably won’t get to the factory until november. my recommendation would be to look up abandoned factories on flickr if you still have any interest in it.

      oh, and Cameron Booth: his name is michael, it’s michał, thus “mike” doesn’t work.

    10. So what % of the game are you done now MM? You did the netcode, youve done the engine…whats left?

    11. SplinterSnake

      Probably the game.

    12. 7 angels with 7 plagues


      I disagree, because after a while, all the too simple games become boring…even if they are online. But I do agree that overcomplicated games are just as bad. But this game gotta be huge. It has to show that there is still hope for good games in today’s shitty, linear boring, game industry: More to gameplay and less to the eye. Of course that’s my opinion.

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