Reasons for ditching Box2d physics:
1. It’s too complex, I don’t even need stuff like friction, its useless. I’m not making a physics game, it seems like all the physics game out there now are crappy Flash games (using Box2D). I’m not interested in that.
2. Slow ragdolls. I can write much faster code.
3. Too unpredictable – I need the movement to be less physics like, more like say Prince of Persia 1. This will come in handy for better network sync and bot movement.
Posts from September 2009
I’ve been having some awesome insights lately. Some ideas I’ve been thinking about lately:
1. http://ping.fm/eJVxk 2. http://ping.fm/WWbhV 3. http://ping.fm/wRrYG 4. http://ping.fm/w8e7e
Dust Processor
As you know Link-Dead is a game set in a not so far future. There’s a war going on for many years. Hardly anything is left. Cities are just rubble and dust.
The Dust Processor is something I invented to achieve a certain look and feel I want for Link-Dead. The best known present imagery for projecting that is the 9/11 WTC look.
This is what I’m aiming for.
DP doesn’t use any particles. It is basically a cellular automaton used for simulating environmental effects with my custom designed texture blenders. A glimpse of it are the fog effects seen on previous videos. I’ll be posting a video of the DP running on the weekend.