A realization that we came up with Eric. I’ll explain these later, I’m really coding right now.
#3 Don’t do what a computer can do for you
Written by MM. Posted at 4:09 am on September 28th, 2009
15 comments.
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Finish your fucking game.
@Justin Shut up. Just because he’s posting postulates, doesn’t mean he’s not making the game.
Besides, some people enjoy them.
now that’s a good advice
@Wolfmilf: Why? He’s right, pushing Michal to keep on working
Schneller schneller! Arbeiten! Ich muss mein ego-shooter haben um die n00bz zu pwnen!
I like how this conflicts with Postulate #2.
“Besides, some people enjoy them.”
i bet that u’re enjoying yourself quite often
@Wolfmilf Nothing wrong with that.
Besides, look at your name.
Computer can do everything a human can do. You just need to write the software. (and get special hardware/robotics for physical activities)
“Computer can do everything a human can do.”
You wish.
does not conflict with number 2 has the computer cant really invent anything for you….
Keep up the good work michal ! If you really transform everything you showed us into gameplay this game is gonna be the bomb !
“Computer can do everything a human can do.”
More accurately, “A human can do everything a computer can do.”
Michal, this was a bad postulate. If you are capable of doing something, then why not do it? Why be lazy? I understand that a more efficient and automated algorithm is a better idea than a process that requires human input, but this is not necessarily the same thing as a computer doing the work for you.
Of course a human can do what a computer can do: counting large equations for fractals will just take a couple thousand years, why be lazy? In the context of games: I can of course make Link-Dead using Lego and a careful arrangement of strings and bb guns. But why? A computer was invented to do things for you. EVERYTHING, think about that. Think of every aspect of a game, and why not make the computer do that for you. (and fuck any aspect of art and human touch).
Yeah , Michal is probably starting to be pragmatic and practical
revised ETA for link-dead: Q3 2017
Спасибо. было познавательно.