Defining Awesome — 2012 — February
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  • Posts from February 2012

    February 23rd 2012

    “Ultimately, sidetracking kills you”

     Donald J. Trump

    February 19th 2012

    The new game design philosophy

    The goal of the Game Designer should not be to stage the game.

    That is a goal of a theater/movie director, a choreographer or even a writer.

    Game Designers should design what the player can experience and come up with game mechanics that will allow him to do that.

    Let me give an example. read more »