Defining Awesome — 2012 — January
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  • Posts from January 2012

    January 29th 2012

    King Arthur’s Gold

    There is a well established trend in creating computer games these days. This trend is to make a game NOT fun at all. This happened a while ago and we haven’t noticed it because it didn’t happen suddenly. It was a  slow degradation.

    How did it happen? I think because game developers forgot what games are meant for. Modern video games have in the essence become movies with rendered graphics. You only control how fast the movie progresses.

    How many times have you bought a game thinking it delivered what it promised, only to experience the same repetitive gameplay over and over? These games are developed with a trailer in mind. Game companies try to blind you with flashy effects and trick you into buying the game – NOT fun.

    The good news is that this trend is starting to reverse. The successes of indie games like Minecraft in the last year, tell us that millions of gamers are tired of mainstream games and are beginning to see what games should be like and what they themselves enjoy most. This is the beginning of a revolution. A revolution that will show you what video games were always meant to be…

    This is where King Arthur’s Gold comes in. read more »

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