I’m spending all day with the debugger killing network bugs, trying to make it as polished as I can for the alpha release. Btw. many have asked for this (QoS Emulator) – I use it for simulating latency and packet drops.
Posts from August 2010
Today I’m making taking stuff from dead soldiers and stealing items work over network. Having menus for this makes it all easy and possible. I also made quick picking, reloading and gun changing without the need to go into menu. Just tap the button quickly and the soldier decides himself what to pick.
Minecraft should be a huge inspiration for indie game developers. Look how simple it is to make a fun game and good cash from it. Just go to the website and see how shitty it looks like. The site has seamless textures as a background! When was the last time you saw that 1998? Look at the download page or the buying page (just a Paypal link). Everywhere is just random stuff written in a hurry. It reminds me of the first Soldat web pages. Then go play the game. It’s the simplest idea in the world. Building stuff out of cubes (Lego?). Then go again on the website and read on top: 602 servers, 380083 registered, 68753 purchases. Then tell me that you need a big website, money, promotion, nice company name, advanced payment processing, great graphics and other bullshit that you’re using – as an EXCUSE TO NOT JUST make a good game, like Minecraft.