As you know Link-Dead is a game set in a not so far future. There’s a war going on for many years. Hardly anything is left. Cities are just rubble and dust.
The Dust Processor is something I invented to achieve a certain look and feel I want for Link-Dead. The best known present imagery for projecting that is the 9/11 WTC look.
This is what I’m aiming for.
DP doesn’t use any particles. It is basically a cellular automaton used for simulating environmental effects with my custom designed texture blenders. A glimpse of it are the fog effects seen on previous videos. I’ll be posting a video of the DP running on the weekend.
im trully excited about it!
bring it on!
success
Maaan, I know it won’t probably change a thing if I say this, but when I see ruins and rubble… I sure wish you could destroy walls in Link – Dead.
Bazooka, boom, new entry and new strategies to an otherwise well known map/level. It doesn’t even have to be ALL walls (although that would rock), just some that don’t endanger the building’s structure and allows for new approaches would be awesome.
Or your Machinegun, bam, bam, bam, new hole in the wall and new spot for a good sniper.
its actually already in the engine if im correct Tenshi, MM was talking about it earlier
Will there be post processing (color correction, blur, etc) in Link-Dead?
Now that you have dust processor you have to give us SMOKE GRANADES!!!
@Kosa — that’s actually a really good idea.
Hey, weekend is almost over, where’s the video?
You may do many things at weekends… ;] And sometimes rest is everything you need after that 😛