As you know Link-Dead is a game set in a not so far future. There’s a war going on for many years. Hardly anything is left. Cities are just rubble and dust.
The Dust Processor is something I invented to achieve a certain look and feel I want for Link-Dead. The best known present imagery for projecting that is the 9/11 WTC look.
This is what I’m aiming for.
DP doesn’t use any particles. It is basically a cellular automaton used for simulating environmental effects with my custom designed texture blenders. A glimpse of it are the fog effects seen on previous videos. I’ll be posting a video of the DP running on the weekend.