We just played for the first time a Poland-Australia match in Link-Dead. Ping was 400ms but the netcode was flawless. I’m extremely happy.
Written by MM. Posted at 2:05 pm on July 29th, 2009
23 comments.
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Wow, my congratulations 😀
Right way, comrad)
Still can’t wait first release)
Must. Play. Link-dead.
It’s more important than sandwiches right now.
gratz!
who won?
We want to play too
well done! looking forward to a public alpha 😉
Who won?
poland win ??????? POLAND WIN!?!?!?!?!
AHaha! Nice!
Its always good to see something you made working.
congratulations
I demolished Michal because I got stuck in a wall and could shoot out of it and he couldn’t hit me.
Shit! Cool! Nice news! OMG!!! xD
I wouldn’t expect much less than 400 in any Aus/Euro match :/
not with my internet speed anyway.. (1.5mbit/s)
Congratulations! It’s nice hear that you’re making progress with Link-Dead.
Okay so fucking release it
can we atleast get a preview on the retail graphics????????
“I demolished Michal because I got stuck in a wall and could shoot out of it and he couldn’t hit me.”
PolyBug?
😛
glad to hear that MM’s games will forever have polybugs. it’s comforting in a way.
The poly bugs are what made soldat awesome lol. I can do that thing where I can jump higher or farther. But im sure these will all be smoothed out in the future.
so when is the open alpha/beta? we all would love to play michal and ive been hanging around this blog for far to long lol
Maybe MM will not release a beta/alpha verson because the main reaon he wasnted to do so was because he wanted to test out the netcode, so…
Few bugs to fix, the climbing needs polishing and I need to make the gameplay a bit more fun, then I’ll release.
Hey all!
Just got back from Romania and i’m thrilled of all the good stuff that’s been happening around here while I was gone 😀 !
*enjoying the sweet taste of anticipation*
MM close yourself in the basement and finish the fuc*ing game already.
Cut the damn ethernet cable , set fire to your switch or router.
” Few bugs to fix, the climbing needs polishing and I need to make the gameplay a bit more fun, then I’ll release. ”
a w e s o m e