Defining Awesome — 2011 — January
  • Status Updates

  • Posts from January 2011

    January 17th 2011

    Last build is really fun. FOV might become part of LD. Mutants got their new stuff, now it’s time for Ubermen to get their share of cool items.

    January 14th 2011

    BUILD 1922 RELEASED

    I compressed time and did a lot in just 3 days. First of all I addressed some bugs that caused the server to restart, second I fixed a lot of annoying bugs that happened in the last release.

    What is most cool though is I finally added a REMOTE DETONATOR for Mutants! I can’t wait to blow someone up with this baby. But that’s not all, I made a BOOBY TRAP attachment for the IED. So when an unsuspecting Ubermen tries to disarm a grenade KABOOM!!!

    Last but not least the Scram Cannon works a bit differently now because it causes fatal wounds to the victim. So he starts bleeding to death if he doesn’t patch himself up. Fatal wounds can also occur from other weapons and explosives.

    Have fun.


    Changes 1919-1922:- added booby trap IED attachment (explodes when disarmed or picked up)
    - added remote detonator IED attachment (detonate with action menu [E])
    - added FOV option for 360 degrees view
    - added improvements on ragdoll collision
    - added fatal wounds which make you slowly die if not patched
    - added separate cursor for pickup/drop item menus
    - chat.txt is now timestamped
    - fixed disconnection happening when ragdoll was missing
    - player dies when fallen out of map bounds
    - spectator camera can be moven with left mouse and zoomed with right
    - map uses smooth again by default
    - moved FOV origin higher
    - disabled arrow in heartbeat detector
    - modified spawn points on Warehouse (UM spawn only outside of interiors)
    - fixed some collision bugs and map boundaries on Warehouse
    - fixed parallax rendering on minimalist preset
    - fixed grenade throwing out of hip
    - fixed crash on inventory item drop[weapons]- Scram cannon is now a fast shooting rifle that causes fatal wounds
    - 7% less damage on Nailer
    - lots of more smoke on smoke grenades

    January 13th 2011

    Minecraft just reached a million sales. This brings new hope for the game industry. People are playing a game that is actually fun and you can do stuff in it. Let’s see if the mainstream catches up on this.

    January 12th 2011

    First video tutorials

    These are the first 3 video tutorials. These will be available directly in the game for quick viewing when in need of help. I will make more if you like this format. read more »

    January 10th 2011

    BUILD 1919 RELEASED

    Grab the first update of 2011. It will automatically download once you start LD.exe. If you don’t have Link-Dead yet, go here.

    What’s new? read more »

    January 8th 2011

    I broke a lot of stuff in the game and the bots are a real pain (that’s why I ditched them in the 1st place). Release will be delayed.

    January 6th 2011

    Forgot to mention this earlier. First ever Link-Dead gun mod! It’s a new revolver for Ubermen.

    January 5th 2011

    I’ve redone the ambient lights and fog on the map cause I think the #1 complaint is that it is too dark and foggy. I don’t like dark games myself and I don’t want to make it the big aim of LD to be dark. Just some areas (like vents) will be completely dark to make use of the flashlight.

    January 4th 2011

    Holiday season is over, hope you had a good time. I tried to rest as much as possible but it was hard. I still got a new map, FOV, bots and other goodies done. I hope to make a new release at the end of the week.

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