Bandwidth problem has been succesfully resolved, One fully equipped soldier now takes 0.5kb/s idle – upto 1.5kb/s. Pretty pretty good.
Written by MM. Posted at 3:32 pm on September 7th, 2010
12 comments.
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^No compression
sweet! so the release is soon:)?
great!
how’s latency? good enough for alpha release? ๐
You are the man!
Its time to prepare a video showing of the version alpha of link dead (for popularity).
The place will get crowd! cant wait! ๐
HAHAHA, everyone is juz speaking alpha.
Lets juz make sure its you get everything that you want done, before you release anything.
Fix the goddamn bugs before you release anything.
%word% the goddamn %word% before you %word% %word%
juhu:)
MM EQU. Genius
That bandwidth usage doesn’t look too good since it rises expotentially with the number of players. Looking at this old thread: http://forums.soldat.pl/index.php?topic=2898.0 Soldat uses(used) 125 Bytes/sec on average. Let’s see how well it will perform. Does anyone know how much other games use? (not only 2D).
Then again i remember teeworlds using pretty much bandwidth.
anyone herd of MineCraft? Its a web based game, pretty cool. Its like that crappy blox world game that you see in some online ads but better.
MineCraft
bandwidth usage:
Counter Strike -> 11 – 15 kbps
StarCraft BroodWar -> 2 – 3 kbps
TF2 -> 10 kbps
I dont think we will have problems playing LD with a `decent` connection..