Defining Awesome
  • Status Updates

  • Written by . Posted at 3:32 pm on September 7th, 2010

    Bandwidth problem has been succesfully resolved, One fully equipped soldier now takes 0.5kb/s idle – upto 1.5kb/s. Pretty pretty good.

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    1. ^No compression

    2. sweet! so the release is soon:)?

    3. great!
      how’s latency? good enough for alpha release? ๐Ÿ˜€

    4. You are the man!

      Its time to prepare a video showing of the version alpha of link dead (for popularity).
      The place will get crowd! cant wait! ๐Ÿ˜€

    5. HAHAHA, everyone is juz speaking alpha.

      Lets juz make sure its you get everything that you want done, before you release anything.

    6. Fix the goddamn bugs before you release anything. :)

    7. %word% the goddamn %word% before you %word% %word%

    8. juhu:)

    9. MM EQU. Genius

    10. That bandwidth usage doesn’t look too good since it rises expotentially with the number of players. Looking at this old thread: Soldat uses(used) 125 Bytes/sec on average. Let’s see how well it will perform. Does anyone know how much other games use? (not only 2D).
      Then again i remember teeworlds using pretty much bandwidth.

    11. anyone herd of MineCraft? Its a web based game, pretty cool. Its like that crappy blox world game that you see in some online ads but better.


    12. bandwidth usage:

      Counter Strike -> 11 – 15 kbps
      StarCraft BroodWar -> 2 – 3 kbps
      TF2 -> 10 kbps

      I dont think we will have problems playing LD with a `decent` connection..

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