Got a flash of insight on how the LD map editor should look like: in-game WYSYWIG. The paint program map making will stay for quick sketches
Written by MM. Posted at 4:07 am on April 16th, 2010
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I hope by that you mean something to do with in-game map making. if so, you’re fucking awesome.
Yes I am making a map editor inside the game.
Nice! i cant wait ;D
Awesome, can you really pull this off?
Just imagine the possibilities, a small team of mappers (in a “mapping server”) could easily do in hours what a lone mapper could do in a week using polyworks. Their creativity and ideas can flow freely, and are not restricted by the tedious nature of using polyworks (wasting half their time compiling, waiting for soldat to load, then compiling again, waiting for soldat to load, over and over, slowly draining the energy from the mapper)
Anyway that’s how I feel about it, good luck with your idea!
http://cubeengine.com/
an FPS with an In-game editor. and amazing idea that let’s you test things like jumps and lines of sight as you make them.
Sounds like a ‘sliced bread’ type of innovation. Sounds awesome.
HT|: the thing that would kick the ass of the whole world would be – a multiplayer map editor.