Defining Awesome
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  • Written by . Posted at 4:58 am on June 1st, 2010

    Current features of the Link-Dead map editor:
    – WYSIWIG tile editor
    – instant play testing, returning back to editor & editing while playing
    – ambient light editing
    – adding, removing textures, tile mask sheets and parallax backgrounds
    – adding noise functions
    – background/foreground editing
    – pixel rendering using external script file
    – collision data editing
    – respawn points adding

    Todo:
    – adding animated sprites
    – adding dynamic lights
    – object adding (doors, elevators, …)

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    23 comments.

    1. it’s kid’s day and you don’t even make a video?! buuu


    2. @Up: ^^
      Yeaa!! Video! Lol.

      — now you can read —

      Great news!

      flx.


    3. Underline

      Nice =)
      Whats noise functions?


    4. niko šveikovsky

      lighting is an important gameplay element, but if it can be controlled somewhat by the players, then its relevance hightens.

      thus, i’d really like to see some complex dynamic light objects, ie. lamps hanging from wire. if shot, or if there is some ground-shaking event, the lamps swings back and forth and flickers. if damaged enough, the lamp burns out, and either turns back on after some time, or stays off.

      i would also like to see sets of lights that can be turned on or off by hackers, to either be turned on to expose the enemy’s hiding place, or to be turned off to cloak friendly positions.


    5. No time now to make a video, there’s too much stuff to show.

      Noise functions are stuff that make random/realistic looking concrete, cracks and holes.

      Those lighting ideas are good. You can see in the tech-demo test how hanging lights already work.


    6. HexanValaris

      So, you will have to release it soon as possible, and we will make a video ;D
      (Dont hurry, just make this game better and better, and we will wait patiently! =) )


    7. the ingame test is what im excited of 😉


    8. ZeroG001

      I think it was a year today that i’ve been following this forum. wow. Still, no game developer has or is creating a game like yours. I know there are a handful of 2D platform shooters out there already but, none of them are online and on PC. Only games that are good was Gunbound and Art of War online; Unfortunately both of those are Japanese games. Anyways, this game is going to be truly unique.


    9. nice! – about noise


    10. important question: will there be only 45% diagonal and horizontal and vertical walls?


    11. blarg i wanted to say 45° (=diagonal) walls, and the question is if there will be all angles of diagonal walls (like in soldat)


    12. Since there will be 22.5° angled tiles I really hope for at least 22.5° angled walls.

      (http://mm.soldat.pl/development-log/map-pixel-render-script-example#comment-156957)


    13. @ZeroG001: Check this shit out then: http://bit.ly/bv4PQJ


    14. “It’s called warp speed […] and it’s being created for only one reason – to become the greatest and the most playable 2D multiplayer shooter game to have ever been created.”

      Won’t happen! MM’s going to do it. 😀


    15. I don’t even know what to say, this made things so much earsei!


    16. That’s a smart answer to a difficult question.


    17. Dicas super importantes, Laurentino!Depois dessa vou ter mais cuidado porque fico mais de 6hs na frente do computador sem ligar para o mal que ele causa!Obrigada!Bjos,Luka.-= Luka postou em seu blog .. =-.


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