Spent the day testing client-side prediction mechanisms for smoothening your players control. I’m not happy with any technique so far.
Written by MM. Posted at 1:25 pm on August 9th, 2010
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let me guess:
– you are going to write your own mechanism!
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Hi Michael. I have some questions. In which language (C++?) u write it? DX/OGL? What u useing to network? WinSocks?
Look at the Tribes implementation
programmer.laik: C++/ Irrlicht framework for graphics (DX & OGL) / enet for network (winsocks)
winsocks? How did U managed to compile it under linux? ๐