Defining Awesome
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  • Written by . Posted at 1:25 pm on August 9th, 2010

    Spent the day testing client-side prediction mechanisms for smoothening your players control. I’m not happy with any technique so far.

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    5 comments.

    1. Underline

      let me guess:
      – you are going to write your own mechanism!

      ๐Ÿ˜€


    2. programmer.laik

      Hi Michael. I have some questions. In which language (C++?) u write it? DX/OGL? What u useing to network? WinSocks?


    3. Look at the Tribes implementation :)


    4. :)

      programmer.laik: C++/ Irrlicht framework for graphics (DX & OGL) / enet for network (winsocks)


    5. winsocks? How did U managed to compile it under linux? ๐Ÿ˜€


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