Defining Awesome
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  • Written by . Posted at 5:19 am on September 9th, 2010

    I’m spending the second day optimizing one class for bit arrays. It is the most used and critical data structure in my engine. Every single operation is hand-crafted, rewritten several times and optimized.

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    1. I’d check out the Quake source code (etc) to see if they have done anything really fancy :)

    2. They don’t use bit arrays but a different approach where you have a byte array simultaneously with a bit mask. It’s slightly faster but more confusing for the developer.

    3. Lovingly crafted?

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