Defining Awesome
  • Status Updates

  • Written by . Posted at 3:46 am on August 13th, 2009

    Job is going really good. The sleepy crisis is over and I’ve done a ton of work. Maps are now made in a Paint program:

    drawmaps

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    10 comments.

    1. This is one of the things i’m looking forward to most! good to see it working mighty fine


    2. BTW: how will you know the size of the gostek relevant to the pixels? if i’m making a map in Paint, if a gostek is only 1×2 pixels, how could I add more detail to the map other than massive slopes and/or boxes?


    3. Underline

      Great work.


    4. HT|: one pixel is 1 tile. There can’t be more details. Right now 1 tile is 32x32px. But in the final game will have finer detail: One tile will be 8×8 pixels; gostek about 72px height.


    5. Clive Jericho

      this is great. anyone will be able to make a map!


    6. Since when did Soldat lack of maps?


    7. mmm, is it hard to implant a drag and drop function with the tiles? make a grid of some kind? i still dont really get the tile stuff >.< explaination plox!!!


    8. It’s too hard to place one by one tile in an editor. The painted map is actually just a sketch. The game then generates a map based on that.


    9. Oh, a fellow paint shop pro user 😉 (or isnt it?)


    10. PSP 7. Soldat was made in it:)


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