I invented sth I called the Dust Processor. It’s a way to simulate smoke, dust & other environmental effects without using particles.
Written by MM. Posted at 4:35 am on September 17th, 2009
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w00t. Can you give us some more details behind the idea ?
Sounds very interesting, would love to know more.
Oh yeah. I think that’s called volumetric lightning/fog in DX10, and DX11 has even more support for that.
Fluid dynamics and chaos theory is one of the hardest things to do right. I’m guessing your processor works only because it’s 2d. Care to explain a bit on how it works?
Reveal your secrets
tell me about it
I’ll explain more and have something to show in the next days.
^^:D
aweome!
Love u S2
Success
it’s always been a tricky problem to solve. looking forward to reading/seeing your ideas.
That sounds great, i can’t wait for these upcoming details.