Defining Awesome
  • Status Updates

  • Written by . Posted at 5:17 am on October 28th, 2009

    Not having a detailed, step-by-step, written-down plan of what you’re going to work on leads to procrastination.

    Be Sociable, Share!

    One comment.

    1. niko šveikovsky

      i’ve been dabbing around with 3d level design for maybe four or five years now, so i have a bit of experience with projects (in my case, single maps) that take thousands of hours to complete. an example of my notes:


      RAKNIR/OLD CAVE
      –CART RIDE
      —-MAKE THE AMBIENTSOUND MOVER (X)
      —-BUILD THE RAIL SUPPORTS
      —-BUILD THE POWERING MECHANISM ON BOTH SIDES
      —-CONSIDER MAKING CART A TOGGLE MOVER? (X)
      –CART CAVE
      —-ADD TARYDIUM CRYSTALS
      —-ADD DREDGING PIPES
      —-BUILD LIGHTING FIXTURES
      —-VERTEX EDIT LAST CAVE BRUSH (X)
      –OLD MINE ENTRANCE
      —-BUILD DOCK
      —-BUILD MAIN STRUCTURE
      —-BUILD GIANT DOORS AND ASSOC. MOVERS (X)

      the (X) marks mean i’ve completed that bit so far. obviously, there is no order to which i get things done (whatever i’m inspired to do at a given time, i’ll do). every couple of weeks i remove the completed stuff from the list and add a couple more things to do. it isn’t step-by-step, but a to-do list, which is good enough.


    Post a comment.

    Links