I’m making slopes in maps which is a lot of variations of tiles. It’s not so easy with procedural generation but it’ll payback.
Written by MM. Posted at 6:45 pm on October 31st, 2009
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exactly how are you going to manage this? Angles seem like they would be nearly impossible.
sounds great!
what is it lol ? can you show me what you mean xD?
Angles other than 45 degrees require 2 or more tiles. It is possible and with procedural generation fairly easy. But I wont be making them in the first implementation.