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  • Written by . Posted at 6:00 pm on November 3rd, 2009

    Does anybody know the math behind the Photoshop burn effect/blend mode?

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    5 comments.

    1. Anonymous
    2. I prefer Paintshop but i think its just a multiplication of the R/G/B/-Value of an Pixel with a value below 1. See http://sol.gfxile.net/gp/ch05.html for description.


    3. Just out of curiosity, what kind of an effect/blend is it? How does it work? Sample screens?


    4. There are two ‘burn’ blend modes … Color Burn and Linear Burn.

      Color Burn’s math is: R = 1 – (1-Base) / Blend
      Linear Burn’s math is: R = Base + Blend – 1

      The series mentioned above is part of a 3 part series … and part 2 points two more references on the blend mode math:
      http://www.cplotts.com/2009/06/16/blend-modes-part-ii/

      Also, if you want to pull out opacity from the Blend layer … the math gets more complex. This is a way of lessening the affect of the particular blend mode. I am about to post another blog post on the matter (i.e. blend modes and opacity). Contact me (via my blog) if you are interested in that.


    5. I just finished that blog post on opacities and blend modes … if you are interested in the math for that:
      http://www.cplotts.com/2009/11/06/blend-modes-now-opacity-aware/


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