There are 2 things I can’t do without pixel shaders: normal maps and unlit backgrounds. I’m working on that today.
Written by MM. Posted at 6:12 am on November 26th, 2009
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Awesome!
*patiently waits for eye candy*
Thank God, Normal maps are great. BTW what shader model are you planning on using 2, 3, 4? And what is the maximum texture resolution your engine (Does it have a name) can support.
didn’t you have a system to integrate normal maps, specular maps, and unlit maps (for things like glowing bits in a texture) all into one texture? and wasn’t it fully functional and integrated?