Test of normal mapping in a Link-Dead map (with realtime dust processing). Flashlights will be a gameplay element.
click for HQ version:
Test of normal mapping in a Link-Dead map (with realtime dust processing). Flashlights will be a gameplay element.
click for HQ version:
Yeah because that doesn’t look stunning or anything.
I don’t think a 2 D game has looked this visually appealling since Castle Crashers.
You’re doing a great job of not only defining awesome, but creating awesome itself.
That looks good so far. Here is a great tut’ for when you need to give your normals depth: http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
awesome!!
Are there still plans for the underground half of the world?
Thanks!
Makron666: I’ll need that.
Are there still plans for the underground half of the world?
Yes, but I won’t make it for the first release. But there will definitely be an underworld part with more interesting areas like caves and tunnels.
It looks awesome I want that game more and more
Everything there looks awesome. The dust seems pretty heavy at the part he starts shooting. Is it just from him landing on the ground?
so when is it coming mm ? at newyearseve ?
did u got my suggestion for a AI battles in the background ?
looks good so far, now make the solider awesum
Looks awesome, that’s what im talking about. stalker 1 0 1. Now get rid of that shitty lasers, we want some lead!
What i’m worried about tough is that the only environment and texture you have is a boring building.
Woah I really like that :O
Looks really good, but it’s too dark
niceee, really nice.
that resolution will have compared with soldat?
Dust does not take long to disappear?
What if Team A has flashlights + guns and Team B has night vision goggles + knives?
COOL AS FUCK!! 😀 Tyr truely blessed you 😉
This is really awesome, looks as good as imagined.
1. Anomymous’ proposition is great! Quote: “Team A has flashlights + guns and Team B has night vision goggles + knives”
2. When he falls down at 0:31, the flashlight just stays stiff pointing straight ahead. It’d be way cooler if it pointed down for a really short while when he touches the ground, so you could feel the impact.
3. This is something that bothered me in every single 2D side scroller (except for prince of persia I think): at minute 0:21 you move the mouse from the right side of the soldier to the left, and he INSTANTLY appears “turned around”, flashlight already pointing there all of a sudden and everything. Please add some kind of real quick “turn around” animation for this!! Make it look as if he turns quickly around facing the wall, and the flashlight lights up the wall for a short second or so. I’d love that.
O_o oh sh*t thats pretty cool
tenshi you dumbass that will totally ruin gameplay momentum
Amazing.
“X-MAS PRESENT!!!!” Screams Makron666
@gigantic dick: yourself
@gigantic dick
As far as I understand this game isn’t about ‘momentum’
Extremely impressive.