Defining Awesome
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  • Written by . Posted at 9:20 am on December 10th, 2009

    Shot more videos of me running and climbing today for the rotoscoping animations.

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    12 comments.

    1. You should make a montage of it. That would be awesome.


    2. MM, would you mind maybe one time, chat with me about all your game’s features? since everytime asking it in one of ur blogs is getting pretty tiresome :P.

      or could you post a list of main gameplay features?

      Best regards and yet again, good luck.

      PS You should totally make your own rambo 5 movie.


    3. even he doesn’t know what he’s making so your and our questions are pointless


    4. TLD: I could make an interview if you get to put it on some site?


    5. @MM If you want interviews up on some sites – one I strongly suggest is Gamasutra. They love to see types of games and different viewpoints/philosophies on game design. You’re someone who is focusing on quality (which as I said in an earlier comment, is lacking in most games today) and you’re 100% confident that your creation will kick ass. When a one-man indie comes in with guns blazing, it’ll get noticed there, even by the snooty big companies.


    6. Clive Jericho

      yeah, gamasutra is probably the way to go.


    7. Cant wait for Link Dead’s release later this month(?). After 3 years in development I think its worth the wait. I also really hope this game becomes far more popular than soldat, the beta test was enough to get me excited.


    8. well, i can only get it on some dutch sites, but i gotta make some calls, or could just spread it arround alot of forums… tell me what you prefer? i could try and arrange something.


    9. Jill Duffy is one of the editors at Gamasutra and also for the sister site: Game Career Guide. Just look up her email and send her a simple request to feature an article about L-D containing the interview with Michal and make sure to state that you have his permission to publish the interview within the said article. The rest of the article will be considered your opinion – unless Michal had you write the article for him to express his views (which the interview covers anyway). It’s as easy as that. She likes getting submissions like that. What she may do – is give you a guideline to follow, such as: short to moderate summary of the game, the interview shouldn’t exceed x many questions or at least be within x amount of words… the whole document should be xx amount of words.

      If you do write something, be sure to post it here or a link here. I’m pretty good at writing even though I normally use a lot of contractions and am not too meticulous about my grammar (such as when writing comments). I would be happy to proof-read for ya and I’m sure others would be happy as well to help you out. :)


    10. So Gamasutra accepts interviews? Would be cool. If you arrange that I’ll be more than happy to answer your questions in detail.


    11. well, i do think michal should help out with that, i just want to know some of the stuff michael wants to implent, so i can flame all the noobs who are new to the blog : D( then mm has more time to work on the fkin game )


    12. niko šveikovsky

      “You should make a montage of it. That would be awesome.”

      I second that, except with metal playing in the background.

      …completely serious here.


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