Fun fact: walking up on a slope backwards is ridiculously hard.
Categories: Development log. 12 comments... »
I can not wait! Link dead will be completed this month? When?
Sinpol: MM said that the alpha is planned for release on 12/31/09.
MM: Did you find this out because of the rotoscoping?
Based on what we’ve seen so far he probably did it himself and found it a not too comfortable way to travel.
Have you broken something, MM?
Try running next time. BTW Why is this under dev log, shouldn’t it be under manliness?
Because he did this for the development of the game so he could implement the animation better/more realistically and it could even affect gameplay.
Yes I’ve actually tried it and have video footage :). I might release it when I have some free time.
Hmm, i have an question. Will the character’s legs try to align with terrain ? Look like they do in Gta IV, legs try to be on terrain, on slope 1 leg bends realisticly and stuff… 😀 will you try to do this on Link-Dead ? because standing on a slope will look retarded without it. ( 1 leg floating, 1 leg inside terrain)
he had foot placement correction earlier but it was working pretty shitty and now with his own shitty physics we don’t know;p
I was guessing that, but there is no hurt in asking.
@mman: foot placement doesn’t need to be done with physics, just inverse kinematics or simple rotations based off terrain angle.
Will the character’s legs try to align with terrain ?
Yes they will. Although it is not endorphin and I’m not going to the level of gta iv. It looked bad in previous versions cause the animations were shitty.
u still need foot – ground collision, also ik is a way of simulating of physics mr pasta
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