Defining Awesome
  • Status Updates

  • Written by . Posted at 3:14 pm on December 28th, 2009

    Big updates. Switched to Irrlicht 1.6. Maps can be now loaded from cache (faster loading) + speed optimizations. Added slow silent movements

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    1. Yeah, Irrlicht is great engine. What have you been using before?

    2. Irrlicht 1.5.1 :)

    3. Clive Jericho

      okay, for a second I thought that you switched to a whole new engine…
      not much time left

    4. How did you call the engine you’ve created for Link-Dead?

    5. MM, how about new move like combat slide and prone? I mean something that was implemented in America’s Army 3. When you sprint and press crouch/prone button, soldier makes pretty nice and smooth move. What do you think about it?

    6. so plz explain which parts of the game are managed by irrlicht?

    7. ID: I’m not implementing prone yet. It will come later, probably at the time when I introduce sniper weapons.

      mman: primitive rendering, input handling and structures like arrays and strings which are pretty nice.

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