Big updates. Switched to Irrlicht 1.6. Maps can be now loaded from cache (faster loading) + speed optimizations. Added slow silent movements
Written by MM. Posted at 3:14 pm on December 28th, 2009
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Yeah, Irrlicht is great engine. What have you been using before?
Irrlicht 1.5.1
okay, for a second I thought that you switched to a whole new engine…
not much time left
How did you call the engine you’ve created for Link-Dead?
MM, how about new move like combat slide and prone? I mean something that was implemented in America’s Army 3. When you sprint and press crouch/prone button, soldier makes pretty nice and smooth move. What do you think about it?
so plz explain which parts of the game are managed by irrlicht?
ID: I’m not implementing prone yet. It will come later, probably at the time when I introduce sniper weapons.
mman: primitive rendering, input handling and structures like arrays and strings which are pretty nice.