Defining Awesome
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  • Written by . Posted at 3:38 pm on January 13th, 2010

    Haven’t read this yet but it doesn’t matter I’m thrilled. Two of my childhood Idols in one interview: link

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    7 comments.

    1. I just have to take a second to say that the bug report implementation in LinkDead is ingenious and just perfect. Go MM!


    2. Thanks Tenshi. It would be perfect if it had basic tagging support (fixed/not bug/acknowledged etc.) but I would have to write my own system for that.


    3. Good article that motivates me. Maybe i would add something to it: Good games not only have something new that was not done before, they have a specifict atmosphere, a self contained story (even if its unlogical), lovely depth/detail and a intuitive and easy to handle user interface. Thats my definition of a perfect game (on a semi-somnolent state :)).


    4. Riccardo Q

      “A game should be about something, not just about other games.”.
      Substitute “game” with any other form of expression, and you have a deep and profound truth.
      Great interview, it’s very brief and definitely worth to be read!


    5. 1-3-2 is excellent advice.

      I’d love to meet these guys in person. These guys and John Carmack.


    6. Good article though I got a bit derailed by checking up on the other game designers.


    7. Рекомендую Вам посетить сайт, на котором есть много информации на интересующую Вас тему.


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