Defining Awesome — Laser tripwire teaser
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  • Laser tripwire teaser

    Written by . Posted at 3:49 am on November 3rd, 2010

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    20 comments.

    1. Very nice. I’m assuming it sticks to any surface, with the laser sensor directed perpendicular to the surface?


    2. Makron666

      I love it. Can you modify them in-game for a more transparent laser.


    3. how diffrent is this from the alpha laser tripwires?


    4. Underline

      Nice!
      Its fun when you try to defuse this nade, but you get closer enough to the laser and BOOM!


    5. Looks nice, smoke is a little bit slow or it’s just me?


    6. This game is looking really neat.


    7. Underline

      btw: nice back flip death! 😛


    8. That is fucking awesome. I can’t wait til this game is complete.


    9. programmer.laik

      Laser party! I don’t wanna watch this movies. I don’t want to know
      how it looks. I want to get schock when I run it on my machine.


    10. This reminds me of soldat. whenever you wanted to get out of a pinch, all you had to do was spam grenades on the ground and the person following you would run into them not knowing they were on the ground. I got so much kills doing that.


    11. Looks like this is going to be pretty deep game mechanic-wise. Something 2D-shooters haven’t really done. Not really related, but are the procedural textures kept on VRAM all the time or cached and streamed from hard drive when visible?


    12. @anon you noob. The trip mine things is nothing like that. I’m sure its some kind of unlock or special equip where you have 1 or 2 in your inventory to avoid spamming.


    13. @ZeroG001: actually you can right now equip as many of these mines as you want. the count is only blocked by the number of slots in your inventory and by your weight. but this is only the basic implementation. depending on the future game modi it really could be some kind of unlock or an item you need to buy. or you’ll find it somewhere on the map ect.
      the possiblities are endless…


    14. Looks like this is going to be pretty deep game mechanic-wise. Something 2D-shooters haven’t really done. Not really related, but are the procedural textures kept on VRAM all the time or cached and streamed from hard drive when visible?

      That’s my goal.
      Textures can be placed in RAM or hard drive. Only the visible ones are placed in VRAM. By default it loads the map into RAM although I don’t see a performance loss when it is loaded from hard drive. Loading from hard drive makes possible “infinite” maps.

      ZeroG001: yeah it all depends on the future gamemode although I don’t want to “block” any use of items. These mines get quickly blasted anyway. Spamming now is not an issue, also because throwing takes much longer time than in Soldat.


    15. Eh, I don’t see how would anyone ever manage to run into one.


    16. All animations are pretty good. Only throwing looks… hm… weird.


    17. @FinDude oh…it happens…


    18. @FinDude ALOT


    19. Hey Mm what about some news ah its been a while ah?


    20. Underline

      @Diego: just few days more.


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