The answers provided here are not final and are subject to change. It is just a current state of what we think the game will be like and what we’ve done so far.
When will it be released?
When it’s done.
What is this Link-dead game about?
It is a 2D tactical team multiplayer game in the same genre as Soldat. The game is placed in a future post-apocalyptic setting where men and machines fight with each other on the battlefield as well as in cyber space. It is a game about war with a moral message that killing is bad… but fun.
How high will the system requiements be?
I estimate that the minimal requirements would be a 1.5Ghz processor, 512MB ram and a GeForce era video card.
Is it cross platform?
Yes it should run on Windows, Linux and MacOS. Should be possible to run it on an XBox too if I get to know how.
Are you planning on releasing the source?
The full source code won’t be available but there will be an SDK for modding, much like in Quake or Half-Life.
How far is the project gone so far?
The game has pretty much all the engine mechanics implemented. What it lacks at this point are real maps, characters, GUI and network code.
Will there be a map maker, what about other editors?
There will be available a map maker and a character animation editor.
How moddable will be Link-dead?
The goal is to make Link-dead 100% moddable. There will be an SDK and scripting.
Are you a machine?
No, but I have bionic parts. I ordered them from the future in a time capsule.
What would you rather have, a bionic arm or a bionic leg?
A bionic penis.
How similar to Soldat will the game be?
Besides the sideview and mouse aiming not much. It will kick ass in the same way though.
What will the gameplay look like in a nutshell?
Realistic teamplay. The game will be slow paced. Much emphasis will be put on tactics and team cooperation. Not only soldier to soldier cooperation, but hacker to soldier cooperation and proper use of machinery like robots. There will be no flying, just climbing ladders, riding elevators etc. The game will be extremely realistic. 1 shot 1 kill most of the time. The maps will also be realistic meaning they will be real places like destroyed buildings, undergrounds.
Will you make female characters?
The game is targeted at real men. It will not be a game for children, women and pussies. No pop-cultural mass-appealing bullshit will be found in this game. It will be the real deal.
Will there be singleplayer?
Only bots and online multiplayer.
When will the official site, forums open?
When there is something to talk about, meaning when there is some kind of tech demo released.
Will it be free?
Most likely it will be free with payment option for additional cool features, like in Soldat.
What game modes will there be?
The main game mode will be 2 teams fighting against each other for domination on the map. The goal is to conquer the enemy base. Besides that there will most likely be deathmatch. It will be easy to make new game modes with scripting.
What character classes will there be?
The game is team-based and there will be classes. The current classes are soldier, heavy soldier, engineer, officer, recon and hacker.
What vehicles will there be?
Giant mech-like robots, small robots, different types of drones for multiple purposes like seek & destroy with search lights attached.
What will the hacking part of the game look like?
The hackers can control robots and map elements like lighting, doors, elevators. They can also use drones to search for enemies and mark them on the map for everybody to see on the HUD. It will be possible to hack into the enemy network and use their machinery and stuff. Hacking the enemy will be something like a game in a game. It will be a logical game, like chess, for those that like to think more than kill.
What is the meaning of life?
To buy stuff and spend money on iPods, iPod gadgets and iPod casings. That will make you happy.
How brutal will the game be?
The game will have the most realistically simulated gore ever made in a 2D game.
Do you still think it will be the best game in the world?
It will be.
There will be more parts to this FAQ, so check back later. Most other info is available in the Development log section of this blog.