Defining Awesome — Update on last few days
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  • Update on last few days

    Written by . Posted at 2:03 pm on September 21st, 2010

    The last few days I’m just sitting with 2 clients on localhost, lag emulator running in the background, and testing, tweaking, testing, tweaking, fixing bugs/mistakes. It’s very tiring. I just wish with all my strength that I will get the netcode right and it finally works. The last build seems promising, but I still need to test it in a real environment.

    Other stuff I added in the meantime:
    – holding the fire button when throwing a grenade arms the grenade so you can wait for example 3 seconds, release the fire button and throw
    – bombs explode from other bombs, nades and bullets (this makes bombs without detonators a not so stupid idea, cause you can put 10 bombs in 1 room, wait for someone to step into that hell hole and shoot just 1 bomb or put 1 detonator)
    – I finally swallowed my pride and added unit testing. The code is just so large now that without some automatic testing I am wasting tons of time just on stupid mistakes. I’m using a very nice library called UnitTest++.
    – added a Game Director, which is a fancy name for something that controls the time of the game, checks points, respawn units left, ends matches and restarts them, and finally decide which team won the game

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    10 comments.

    1. Second is nice 😀


    2. Need alpha testers?
      =)


    3. i will happily join the alpha team 😛


    4. – holding the fire button when throwing a grenade arms the grenade so you can wait for example 3 seconds, release the fire button and throw

      it’s called cooking;)


    5. I’m a little skeptical about the whole grenade thing…but I guess that what alpha test are for.


    6. Marc McMillon

      I like the grenade thing. As long a you can possibly hit airborn grenades or make a grenade explode while someone is holding it.

      Thats how MW2 was ruined. There no point in throwing back grenades if people are just going to hold them and wait. But if you can hit the grenade while he’s holding it… makes the player use more tactics in their decision rather than juz spamming grenades all over the place.


    7. >But if you can hit the grenade while he’s holding it…

      Now THAT would be cool. Would make cooking nades a bit more dangerous yet balanced. Can’t wait to test the first released build!


    8. Looking good, how far away is the the beta, do you have estimated release date for us?


    9. I like the grenade thing. As long a you can possibly hit airborn grenades or make a grenade explode while someone is holding it.

      Very good point. But usually people throw grenades when under cover. It should definitely explode also from another nade exploding nearby.

      Looking good, how far away is the the beta, do you have estimated release date for us?

      When it’s ready and fixed.


    10. Game Director is copyright valve, I think, no offense.


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