4 days left. I got the old animation code working with the new one today. I changed a lot in the engine in the past months but the animation system will remain cause I’m quite happy with it (see videos on this blog). I partially completed our goal of having a running/shooting gostek by the end of the month. But there is still a lot of tweaking to be done to make it look good. Also all he does is just run, I want him to at least jump and crouch.
That was easy cause I already had code for it. The interesting part I have been doing also right now is the lighting and pixel shaders. While Sigvatr is polishing his normal mapping skills I completed the unified lighting model for Link-Dead. That means that the normal mapping pixel shader interacts with my shadow code. This means totally realistic lights. If you liked the videos I made some months ago with the light and fog, wait to see how this works with Sigvatr’s graphics and real-time 3D looking lights and shadows and effects. I’m really excited about this game.