Defining Awesome — Update report #11
  • Status Updates

  • Update report #11

    Written by . Posted at 6:36 pm on February 24th, 2009

    4 days left. I got the old animation code working with the new one today. I changed a lot in the engine in the past months but the animation system will remain cause I’m quite happy with it (see videos on this blog). I partially completed our goal of having a running/shooting gostek by the end of the month. But there is still a lot of tweaking to be done to make it look good. Also all he does is just run, I want him to at least jump and crouch.

    That was easy cause I already had code for it. The interesting part I have been doing also right now is the lighting and pixel shaders. While Sigvatr is polishing his normal mapping skills I completed the unified lighting model for Link-Dead. That means that the normal mapping pixel shader interacts with my shadow code. This means totally realistic lights. If you liked the videos I made some months ago with the light and fog, wait to see how this works with Sigvatr’s graphics and real-time 3D looking lights and shadows and effects. I’m really excited about this game.

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    1. Is the animation similar to soldat, with files that can be modded? Or is it built in or what?

    2. SplinterSnake

      Will that light and fog be animated at all? My memory’s jogged.

    3. Nice work :) Just out of curiosity, are you having the various reigid bodies of the ragdoll animate with the character, or only creating them once the character goes ragdoll. And if you are animating them with the sprites, what box2d function are you using to move/rotate the rigid bodies?

    4. Hello there! I’m writing just for support, because it’s since the beginning of this blog that I read it but I’ve never post a thing :/. I’m very happy to see that this blog is updated….and with such great news!
      I’ll keep on reading and following the development of the game. Have fun with the work!
      …maybe you don’t need me to tell you how worthwhile is to develop link-dead, but I do it anyway!

    5. Iooo ho πŸ˜€
      Great news.
      MM’s back from the death!
      Hail to the king!

    6. Animations will be moddable with the Character Builder.

      Light and fog is fully animated.

      I don’t animate the ragdoll but I can. I store the rigid body positions in the animation file because they are needed when the character transforms into a ragdoll. I use simply SetXForm for the bodies.

    7. So, are we to expect footage of your dude running in the next couple of days?

      Keep up the great work!

    8. MM you’re awesome.

    9. This game will be awesome πŸ˜€ I’m buying like ten pieces of it πŸ˜€ !!

    10. Even if its free il pay for it πŸ˜€

    11. staticfloat

      Sounds great, Michal. Glad to hear things are going well.

      Are you planning on releasing the source code to this game? I’m sure there are Many, Many people who would be interested in it!

    12. I must say, these small-but-often updates are SOOO much better than the big-but-rare ones. Good approach.

    13. In Soldat, the angle of the ground would directly influence the jumping/rolling direction. Is link dead gonna have fucked up level design using such mechanics as in soldat? The speed you could reach in soldat made the game so awesome.

    14. Your last day… πŸ˜€


    15. Releasing source code for a multiplayer game would ruin it. Remember what happened with Quake? A million cheats come out.

    16. Quake also became one of the best games ever made ever ever ever.

    17. Anonymous


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