I made a bot today with working waypoints. Waypoints are recorded by the player moving then the bot uses that as a path for his movements. It looks promising. Maps in their architecture are more simple than in Soldat, so I think this will be sufficient for realistic bot movements. Although I am thinking of making some kind of ‘probability-based’ algorithm for the movement. It would be more life-like since things in nature work more like that. We’ll see, I’ll keep you updated.
Update report #20
Written by MM. Posted at 6:48 pm on April 3rd, 2009
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