Raycasting still doesn’t work, but fuck that I’ve got tons of other cool stuff done yesterday and today.
Finally after months of work we have realtime lighting with shadows while shooting with muzzle flash effects. It looks brilliant. Never seen a 2D game look this good.
And this is not all, because I’ve only just started working with pixel shaders. I think we’ll make heavy use of normal mapping, specular lighting and other awesome shader techniques.
If all goes well Link-Dead might be as good as this – http://www.youtube.com/watch?v=QVFkGqG9-4Y