Defining Awesome — Update report #7
  • Status Updates

  • Update report #7

    Written by . Posted at 7:14 pm on February 7th, 2009

    Haven’t done anything real today.

    I played a bit with shaders. I’m trying to think of a way to use normal maps and specular maps without having two maps (cause there is a need for more memory).

    If you don’t know what normal and specular maps can do in a 2D game, in simple words: it is a way to shade 2D sprites and maps so that they are affected by lighting. There won’t be anything ‘flat’ in this game. Specular gives the impression of metallic objects. So all metal objects on maps and players (like weapons and armor) will shine. All these effects will be visible, especially with moving lights, such as when shooting.

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    12 comments.

    1. While your Procrastination is cruelly hight mine is falling at a ridiculous state… You still pass more time on a computer though :D.

      Awesome updates and success in finding a map solution.


    2. They will shine, that is, if your computer doesn’t suck lama ass.

      Well, thumbs up.


    3. Oh man, this sounds so good, but i sure hope it wont eat too much ressources. Is there a way to reduce graphics quality for slower machines? Not that I would want to…

      About the map, I know this is probably not even the way it works, cuz i have no ideea what a specular map is, but maybe u can make your map objects in different colors, every color responding either to the lighting or to the collisions
      (ignore this if it’s ridiculous).


    4. Ummm…i’m reading about specular maps right now, disregard what I just said…


    5. Czeล›ฤ‡!
      Very good, but if You ever month get new graphic effect, will be wait for Soldat … 5 years? ;d Soldat 3D? ;D
      Really – MM, I’m love Your game. Not for graphic – for good gameplay. This is it.

      Mrs Michael x)


    6. All sounds pretty interesting, just take your time and don’t let anyone tell you you have to hurry ๐Ÿ˜€


    7. Underline

      Why cary about memory?
      its ok to eat a bit more of memory.. almost everyone today have atlast 512mb of ram..(its enought, right? ๐Ÿ˜› )

      you can jsut keep working on another thing then, all of sudden, an idea about how to do what you want will appear! ๐Ÿ˜›

      sucess


    8. The Steam Hardware Survey at http://store.steampowered.com/hwsurvey/ can give you a good idea of what gamers who use steam have in terms of hardware.

      Only about 2% have 512 MB of ram or less installed. This issue becomes evermore irrelevant as computers get substantially faster every year. I’d say you’d be easily safe hitting that, especially since there will be a gap of development time before your game is released.


    9. By the time we release this game everybody will have a quantum computer :p


    10. MM Have you ever heard of a program called Crazy Bump, that can make a decent looking normal map out of a 2d image. Take alook at their methods if that is possible.


    11. Yup Sigvatr is using it.


    12. Anonymous

      %20AND%201=1


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