Haven’t done anything real today.
I played a bit with shaders. I’m trying to think of a way to use normal maps and specular maps without having two maps (cause there is a need for more memory).
If you don’t know what normal and specular maps can do in a 2D game, in simple words: it is a way to shade 2D sprites and maps so that they are affected by lighting. There won’t be anything ‘flat’ in this game. Specular gives the impression of metallic objects. So all metal objects on maps and players (like weapons and armor) will shine. All these effects will be visible, especially with moving lights, such as when shooting.