Updated Box2D to newest code = working raycasting = working hitscan shooting weapons
Played around with creating debree from shots and bullet shells from weapon. Looks great but Box2D needs to be seriously optimized for this to work with hundreds of objects (if you played with my TestBox you’ll see it crashes when you throw a lot of balls). I have to think about this.
Normal mapping works. We’re officially using normal mapped sprites and backgrounds for Link-Dead. I still need to fix some bugs concerning this.
Sigvatr is working on weapon graphics and a completely new gostek. We didn’t like the previous one because I quote: “he looks like a robot made of poop”.