Defining Awesome — Metablog
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  • Metablog

    Written by . Posted at 9:29 pm on December 18th, 2007

    I made this blog mainly because there was nothing for me to read on other game developers blogs. I felt people are missing the bigger picture of things. They don’t write about what is important to them. So according to my ongoing philosophy – if you can’t find it, do it yourself – I made my own blog so I can read what I like.

    Fortunately I made a new discovery. It is Metanet’s blog (the folks behind N) – http://www.metanetsoftware.com/blog/ 
    I can wholeheartedly recommend it. There isn’t much of it (I read the whole thing in one go) but there’s a lot of value in it. Like their view on casual games, I could write that stuff myself.

    So that’s all, I’m just sharing the wealth cause I’m happy some people share my reality. It’s not only me that has crazy ideas like: games should be made for fun.

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    20 comments.

    1. I’ve played the N game before. It’s such a simple concept along with simple graphics but it’s extremely addictive. Fellow players can even create their own levels so the replay value is endless — that is if the community stays strong.

      Another example of a simple, well-rounded game without any need for a mega-computer.


    2. There’s people like me with great idea’s but I wont take time to right them because I would loose to much time trying to corect it


    3. N is an uniqe classic like Soldat. I love that feeling of adrenaline while trying to avoid obstacles and robots. Its very funny. The disadvantages: too slow on many computers because its Flash-based. It also has some control bugs that are little annoying. The ninja looks like a gay techno dancer.

      Michal, please make a clone of the game! :)

      I will read the blog later.


    4. i dont realy read blog :)


    5. yep, metanet rocks, if you need a 2D collision detection, they have good tuts on it 😉


    6. yeah some game making factories, like EA (i havent liked a single game from EA in the last few years) are forgetting the simple fact that games have to be fun.


    7. LOL, you claim you havent played a single EA game in years and yet you allow yourself to criticize their games. Huh?


    8. oh, discard that, sorry, read “played”. My bad.


    9. games should be made for fun.
      Amen.


    10. LOL, you claim you havent played a single EA game in years and yet you allow yourself to criticize their games. Huh?
      They suck by definition :D.


    11. They suck by definition :D.
      The “designing” (if you call making 10+ games based on WW2 designing) is bad, but the actual structure of the game and programming is pretty well done IMO.


    12. I like Crysis and FIFA :(


    13. Do you mind sharing some of the game development blogs you read?

      I really like reading game dev blogs, it gets me motivated to continue my own projects.


    14. What projects? 😀


    15. Ah, N. Second favourite timewasitng game, after Soldat.

      The guy was actually inspired by Soldat, MM. Look in the credits of N, it has a list of inspirations, and you’re one of them. There’s even an N level called ‘ctf_death”.


    16. awesty: Do you mind sharing some of the game development blogs you read?

      I really like reading game dev blogs, it gets me motivated to continue my own projects.
      As I wrote in this post, I never found gamedev blogs that are that good. So I don’t read any. I read other stuff, totally not related with gamedev and paradoxically that gets me motivated. I never read about programming or anything technical. I need other sources to keep my creativity fresh. If you read too much dev blogs you might fall into the same pattern of thinking that the people who write them do, so you’ll have no new original ideas. That’s also why I write a lot about non-game stuff on my blog, so the developers that read it don’t fall into my patterns and ideas.

      SpiltCoffee: yeah you’re right.


    17. Michal, talking about gamedev, could you describe (in detail) how your career as a programmer begin? I know a lot of basics, but am far away from beginning a game. Where can I find halt and support? Where to begin?


    18. Yeah I get that question a lot. Maybe I should write about it some day. In short, how does anything start? Do you have a hobby, how did you start that and how did you learn it?


    19. I just wanted to say thanks to Michal — we never would have made N without Soldat, I played it non-stop for several years (and still play it now when i have time) and it made me realize that you don’t need a big team or lots of money or any of that to make a great game, you just need to sit down and make exactly what you want to make. It was very motivational to know that it was possible, which is what Soldat proved.


    20. Awesome thanks. We all have the power to make great games if we believe it. Btw. I think I’m gonna check out those integrators, you did a lot of research on them. I think I’ll have to change my old trusty verlet one for this game.


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