Maybe it is spring or something and we expect change. Sigvatr and I have come to the conclusion that we are heading in the wrong direction and we need to reevaluate not only our game design approach but our life philosophy in a further cosmological sense. Life is not a random event that is to be wasted. Either we take the best of it or we die trying. I personally have no interest in mediocrity. Sigvatr agrees. We also agree we are only humans and have physical limitations and the only thing that will break these limitations is our desire and drive to create brilliancy. I believe each of us can learn how to create excellence and how to master any specific area of life. In our case, the creation of games as true art that will stand the test of time.
That being said we are throwing weeks of work into the garbage. Berserker at this point is fun but we both know we can do better. So we’re starting over, mainly in the visual and feel department. The game you see now on the previews is just a sketch. We want more and we’ll take it.