Defining Awesome — BUILD 1874 RELEASED
  • Status Updates

  • BUILD 1874 RELEASED

    Written by . Posted at 3:24 pm on November 26th, 2010

    Lots of changes that will auto-download once you start LD.exe.

    Most important things are 2 new weapons for Ubermen & Mutants 
    Scram Cannon – ramjet technology long distant rifle
    Nidhogg – automatic grenade launcher

    Added blinking lights, teamchat, a lot better use of pie menus when switching items and added a lot of fail safe methods to keep the game and server from crashing. Below is the complete changelog. Please note that the Factory map has been improved and edited so when you run this version for the first time it will need to render again, this might take up to 2 minutes.

    To start playing go to this page.

    Changes 1865-1874:

    [gameplay]
    – added team chat (toggled with right ctrl in chat console)
    – ragdolls are now more responsive to bullet hits (more force applied on hit)
    – fixed grenade not causing damage through platforms
    – fixed explosion hit going through wall[weapons]
    – added new Mutant gun – Scram cannon (sniper)
    – added new Ubermen gun – Nidhogg (grenade launcher)
    – Glitnir slugs now pierces through bodies
    [map]
    – added blinking hanging lights
    – added more details to Factory underground
    [interface]
    – added grenade throw mouse cursor
    – fixed changing key when clicked on preset
    – pie menus: changed entire concept
    – items are now in certain slots and are always in the same position from inventory
    – pie menus: menu with 1 item is now called only on half of the pie
    – inventory: only ammo from guns chosen appear in ammo belt selection
    – inventory: last added item appears under mouse cursor
    – action menu: grouped weapon actions in weapon group
    – main menu: added “Don’t use disk (if pauses when moving)” option
    [network]
    – fixed possible double player respawn bug
    – added fail safe methods to network code to prevent random data crashes
    – fixed ragdoll velocity values over network
    – disconnection if too much bad deltas
    [other]
    – moved light textures to Sprites/Lights
    – added more detailed map loading messages
    – map parts that were changed are now redrawn on map load
    – added build number next to FPS
    – fixed “Sounds/metal/bullethit_metal” file not found
    – fixed messages on startup not being logged to console.txt
    [engine]
    – fixed more than 2 lights a time visual glitch
    – optimized proper light+shadow rendering with RTT
    – optimized shadow drawing (reduced shadow polycount by 90%)
    – particles don’t draw out of screen too
    – fixed not rendering sprites out of screen algorithm
    – fixed fullscreen shader ATi compile error
    [visual]
    – bullet trails are rendered now with additive color
    – fixed particle lighting on shaders
    – modified flashlight texture
    – UM bullet shells are now grey
    – chrome difracts more
    – ash particles don’t show on low presets
    – fixed blood artifact on shaders on
    – fixed minimalist render brightness
    – new menu cursor
    [editor]
    – brushes can be saved and loaded
    – added sprites context menu editing
    – added free of GUI play test mode to editor
    – map automatically compiles before play testing
    – fixed playtest exiting
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    20 comments.

    1. Great job as always. Happy that I havent seen black squarred blood since this release. Will shoot some more video today !

      BTW Id like to know where you at with the trailer. Do you have enough footage already etc.. we (me and hazemag) are still filming but its harder since hes finishing school.

      About the patch again, I like the new mutant gun even though they seem to have quite an advantage for now.

      However I dont like the grenade launcher because explosion kill through walls and ppl abuse of this right now.

      … Blinking light with rope physics kick ass ! Can wait for the switch to turn it on off.


    2. niko šveikovsky

      Hey Michał, me again.

      I have some function suggestions for your blinking lights. If you are interested, you can e-mail me (nik.sveik AT gmail) and I will fill you in. I’ve done studies on light flicker, and on different behaviors of fluorescent, sodium, and incandescent lighting. I also have an idea for a hierarchical system for light circuits— this would allow for the functionality of light switches, and many lights that rely on one switch, alternatively a light timer system.

      —Niko Šveikovsky


    3. thisgameblows

      So I played the game now that my computer can handle it and all I can say is that besides the pretty graphics and effects the game is pretty much sucks balls. Its so repetitive and stupid, in a nutshell this is the playing experience:

      1) Explore some tunnel
      2) Spot an enemy that you cant shoot
      3) Now you half a second to decide between 2 options, throw a grenade or run at him and shoot.
      4) He runs at you but you cant see him because the game is so fucking dark.
      5) You’re now pissed off because that was fucking stupid


    4. 6)You start trolling if you’re an unskilled player, blaming your fail on the game itself
      7)You go to a forum or a blog and post why you think this game sucks


    5. thisgameblows indeed have an small dick.


    6. Is that “everything is black” bug fixed yet? Because its same as in previous version.


    7. Great update as always. Its good that the mutants finally have a good weapon.


    8. @Sipar, try the compatibility mode.


    9. As in previous version. Anybody else has messed up bodyparts like this? http://npshare.de/files/16af7784/screen10-11-23-20-12-23.jpg


    10. dont like new weapons – imbalanced..
      Mutants are overpowered atm


    11. how do i startup the editor ???


    12. I’ll just leave a message here, you know exactly what I mean with this post.

      PQ


    13. Shit forgot to add the fixed shader files in the update. Added them now – this should fix the ATi bug.


    14. lol @ PQ.

      @TLD In game, in the main menu


    15. Great work !

      To AtybrcX :

      Of course the teams may be imbalanced, there are like dozens of more things to come that will change the tactics and balance.

      Often people accuse a team of being imba (Starcraft for example) We often hear Zerg is weaker but in the end its all about learning to play them properly.
      Balance depends on the map, the number of players, a team’s tactics and communication, experience of the players… etc etc

      MM is doing a pretty good job at adding things to both teams so that this initial gameplay mode stays kinda balanced.

      I suggest everyone to play (Ubermen) with heavy volume (earphones) to hear footsteps. Sound and graphics must be well percieved! This way mutants can hardly sneak up on you.

      Try using laser attachments on light guns (thx fgg02).
      Long corridors may be faster to go by but much more dangerous!
      Yeah, stealth snipers rule for now, but I’m ready to face them!


    16. MM, i can’t see nor access the editor :S ? any help on this ?

      All i see is :

      Portal
      News
      Play ( i thought it was )
      /?
      Hack
      Log out


    17. EDIT: Sorry it play = network


    18. @TLD: Go to Network -> Run Game
      And after you’re in the game go to the menu to Network -> Start Editor


    19. TLD: or you can use C:\LD\ld_editor.bat


    20. MM. You know what. It’s been three weeks now.


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