With a team, you would implement strategy, imagine having a sniper to scout ahead while you creep across the level, sticking to the shadows, silently knifing your enemies, while a hacker works hard opening doors and keeping robots from molesting you. You can’t achieve that in a 1 vs 1 match.
The problem with this is that it’s only your imagination. It isn’t a big deal to invent a super bombastic game with 30 classes, 200 weapons with all sorts of funky game modes and possibilities. The question is – is it possible for people to play it like it was designed? I’ve come to a point where I don’t believe this is possible in reality, simply because of the human factor. From the hundreds of hours of online team game playing I’ve had maybe 2 or 3 moments where I was really proud of my team members. Most of the time its some random douche bags. The problem with multiplayer games is that you put the entire gameplay experience into the hands of random douche bags and a normal player like you and me can’t really experience the game fully. The only solution for this is hand the entire experience or at least 50% of it to you. So you can define your own gameplay. If your style is sniping with one guy and sending a hacker out into the field with a scout, go ahead do it. Don’t wait for your retarded team mate.
this does sound like Cortex Command/Worms.
Worms is turn-based. In CC you control a body. In Link-Dead there will be a team. I would compare it more to Hidden & Dangerous 2 or to Jagged Alliance in real-time. CC doesn’t have the simple RTS feel that I am aiming for.
Ffffffffffuuuuuuuuuuuuuucccck…I hate RTS
To cheer you up, let me say that I hate them too. I don’t play them and have no interest in them. That’s why LD will probably be something very different but I had to describe it somehow. That said I do have respect for a game like Starcraft. There is something in it. There is potential. I want to take that potential and explore it in a side-view game. LD won’t be about gathering resources and building bases. I don’t want that. I am rather thinking about the simplicity of the interface. Where you point your mouse somewhere and the soldier goes and does that. It makes you feel powerful, like a commander, not like a peasant with a stick.
The user gets to choose if he wants to play “soldat mode”, “link dead person control mode” or “link dead strategy mode”. And all other modes, created by users.
This of course will be possible. Actually I’m not planning for the first release to be in strategy mode. It will be deathmatch, but later on I want to develop into that what I described.
Just write Soldat 2 and everyone would play it.
After Link-Dead I will be refreshed so why not.
Praise to Tyr. Let him help me fulfill my promise.