Prototype of my new GUI context menu:
Categories: Uncategorized. 11 comments... »
cool 😀
Nice. How will blood effects look like ?
will this be used in game?
Btw. can you explain more about the game play concept of link dead?
Success!!
it’s very simple, fluid, and pretty (though it will be much prettier with a better colour scheme)
add a text console maybe? for fast input & more old school feeling
Your concept looks a little like Cortex Command.
How do you capture this gif-animations? Is it a freeware tool?
I personally enjoyed the taunt system used in L4D where you presshold a key and choose from the options presented around the cursor. Fast, easy, nice. Don’t think that what you have at the moment can be useful when it’s a matter of seconds.
danyukhin: true. I’ll think of changing this for an in-game menu.
yv3: Camtasia 3
I’m thinking also about a pie-menu, it’s even faster cause you dont have to aim at the button that much – http://www.youtube.com/watch?v=ArSQELCkVeY
Stands back from the keyboard in ameazment! Thanks!
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cool 😀
Nice. How will blood effects look like ?
will this be used in game?
Btw. can you explain more about the game play concept of link dead?
Success!!
it’s very simple, fluid, and pretty (though it will be much prettier with a better colour scheme)
add a text console maybe? for fast input & more old school feeling
Your concept looks a little like Cortex Command.
How do you capture this gif-animations? Is it a freeware tool?
I personally enjoyed the taunt system used in L4D where you presshold a key and choose from the options presented around the cursor. Fast, easy, nice. Don’t think that what you have at the moment can be useful when it’s a matter of seconds.
danyukhin: true. I’ll think of changing this for an in-game menu.
yv3: Camtasia 3
I’m thinking also about a pie-menu, it’s even faster cause you dont have to aim at the button that much – http://www.youtube.com/watch?v=ArSQELCkVeY
Stands back from the keyboard in ameazment! Thanks!