Defining Awesome — 2010 — March
  • Status Updates

  • Posts from March 2010

    March 2nd 2010

    Where do you place the 3d sound listener in a split-screen game? Play the sound 4 times for 4 players?

    March 2nd 2010

    Today I’m rewriting the controls code to accommodate up to 4 players on split-screen.

    March 1st 2010

    Link-Dead release plan

    Things are going pretty smooth with LD now so I guess I’ll layout a release plan.

    Link-Dead deathmatch test

    Should be out in the next weeks. This version will contain as the name suggests a deathmatch mode with split-screen mode and bots. I want to test the simplest game mode before moving to my bigger plans.

    Link-Dead alpha release

    I plan this version to have fully working networking such as dedicated servers and a master server. Also the basic form of the RTS gameplay mode. New graphics.

    Link-Dead beta release

    This version will contain all of the functionality and gameplay elements I have in my head + bugs and glitches. They will be ironed out in regular updates. This version will continue for an indefinite time until I’m satisfied.

    I also want to start making some money out of this somewhere between the alpha and beta release so that I don’t die of hunger in the process. I’m not an academy teacher as some think! I do games full-time. Soldat is my only source of income and its not as much I would like for the work put in it. I don’t have any definite model thought out yet but Link-Dead in contrast to Soldat will not be a free game with paid options but a paid game with free options. I’d also like to get this into Xbox and other systems (OSX, Linux, PS3?).

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