Defining Awesome — Development log
  • Status Updates

  • Posts categorized “Development log”

    July 17th 2007

    Vehiculz!

    Here’s some more dev candy. After loading Soldat PMS maps to the Crimson engine I decided to test how it plays. I love doing fun stuff like this so I made a video showing the character and hydroplane from Crimson Glory inside a Soldat map.
    read more »

    July 16th 2007

    Soldat maps loaded

    I managed to get Soldat’s native map format PMS to work with the Crimson Engine. This was the first thought I had after switching back to 2D, to do this. This does not mean my new game will use PMS maps, they are too limited. I plan on expanding the map format with all sorts of cool stuff and possibilites. About what it will contain, that means what kind of maps can you expect from my new game, I’ll write later.

     Meanwhile here’s a video I made of Soldat maps working with Crimson.

    read more »

    July 5th 2007

    Back to 2D

    A few days ago I released the much anticipated Crimson Glory. All the reasons for it being cancelled were stated in my news post on soldat.pl on June 16. Fortunately all is not lost. The Crimson Engine was from beginning developed with 2D games in mind. I was making it with the intention of maybe even doing Soldat 2 based on it.  read more »

    Links