Defining Awesome — Development log
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    November 4th 2007

    link-dead concept art 3

    We’re creating a very exciting synergy here. Luc is doing an amazing job on the concepts. We’re pushing the game design to the limit. Take a look at these new concepts. Previously I showed you designs of characters from the military / hi-tek team as we call them for now. Here are characters from the opposing rebel team.

    This is a concept that has a feeling of a 70’s comic book.
    These guys are like punks in the future.

    neomutants_01.jpg

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    October 30th 2007

    New mighty lighting efects

    Another video log of the stuff I’m working on right now in link-dead. HDR effects, parallax scrolling, ambient lighting, dynamic lighting all is here, check it out.

    Remarks:
    – by ambient light rays I meant the static ones that look sort of like sunlight coming through the clouds.
    – the second light I added was static that’s why it messed up the scene a bit when I moved it. I use static lights to optimize the rendering.
    – the actual map was drawn by Sigvatr, the background is some random illustration

    October 19th 2007

    Let there be light

    This is a presentation of a new technology and feature in my upcoming game link-dead. I decided to make a video log for a change. Enjoy.

    References:
    Dynamic 2D soft shadows
    Gish – uses a dynamic lighting model, that’s the only 2D game I can recall now.

    October 13th 2007

    Character animations and physics

    I’ve had the character dude working for some time now and recently I made the ragdoll physics work inside the game so I decided to show this off to you. I made a video of the actual player sprite in link-dead. Below is a more detailed explanation of what you see.
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    October 11th 2007

    link-dead sprites

    Sigvatr has posted a lot of info on link-dead on his website. You can see actual game sprites there, more technical details on the game and most importantly gibbage concept art! Be sure to check it out here – link-dead graphics.

    October 3rd 2007

    link-dead concept art 2

    I got some new pictures to show off, all made by Luc the concept artist. These are mainly character concepts, how the different class looks and armors will look like. I’m working also with a graphic artist called Sigvatr lately which has a passion for Doom as you can see on his homepage. We’ve been working pretty intensely on the actual game sprites and characters. So we’ll bring Luc’s concepts into flesh along with a lot of our own ideas. I’ll show that in a while, first the concepts:

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    September 24th 2007

    link-dead concept art

    I got some concept art for link-dead to share. This was done a while ago by an amazing artist called Luc.
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    September 4th 2007

    New map format – collision

    I got the new collision system working for my new game. Here are a few new screenshots and an explanation how it will work.
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    August 28th 2007

    Walking character

    Here’s yet another mix, Crimson Glory + R + Soldat. You can see I really like my games that’s why I like them all in one. This is a video I made today of a Zorth character walking on Arena. This is the new animation system in action. It is not near the final effect, you can only see here variable speed of walking depending on the characters speed. You can also see some nice blending effects. The final maps also won’t look anything like this as stated in my previous post.

    August 2nd 2007

    Steel warriors of the mighty animations rise!

    This post is about my new animation system for my new game. I needed a pompous Manowar title because this is the way I feel about it. I believe it’s the best thing in the world and if you don’t like it you can fuck off.
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